![]() ![]() All sub-weapons are accessed by hitting the D-pad and then using the sub-weapon button simple, yes? As you progress through the game you'll happen upon more circumstantial events, having sword-only duels on a fixed, 2D-esk dueling area, or cruising down rapids on a rotating raft. During your adventure you'll participate in multiple enemy combat with sword fighting, have access to throwing knives, pistol rounds, and grenades (which the game gives in heavy supply, encouraging players to break up the otherwise-basic sword fighting), and giant roasted turkey breast for retaining health. Savvy? It's a pretty straightforward design, but when you factor in the added sub-weapons and constant AI-controlled supporting cast there's plenty of diversity to go around just don't expect the game to change too much from the main mash-fest. As for the main game, it's all about getting from point A to point B, cutting down anyone in your path, and completing mini-objectives to earn more style points and unlock more content. The game is entirely linear, and tailored specifically for a single player adventure, with multiplayer add-ons as extra content. Since the game follows both the second and third film, the first third or so is based on Dead Man's Chest, with the final two-thirds resting within the final movie. ![]() The game focuses primarily on action, with enemies spawning from any and every location, each of which is focused on a main area from the movie. Take control of the main cast members in an adventure that parallels the movies, controlling Jack, Will, Elizabeth, and Barbossa in third-person action. Pirates of the Caribbean: At World's End is exactly the type of game you'd expect it to be.
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